Wednesday, June 12, 2019

classroom technology


INTRODUCTION

Technology is a rapidly changing tool in the latest world using tablets, cell phones, and other devices often not dated within a few years. Through this technology we can access many things we want to find. technology also gives new teachers a sense of belonging to school as well as teaching aids in the classroom.

21ST C TOOL : INTERACTIVE WHITEBOARD

An interactive whiteboard (IWB) is a large interactive display in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touch pad to control computers from a projector. It is also used in a variety of settings, including classrooms at all level in education even in school or college.


VISUALIZATION TECHNOLOGIES #1 : AUGMENTED REALITY

Augmented reality is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. But, this is sometimes across multiple sensory modalities, including visual, auditory, hap tic, extrasensory, and olfactory.

Moreover, Augmented Reality (AR) is used to enhance natural environments or situations and offer perceptually enriched experiences. With the help of advanced AR technologies (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable.








 VISUALIZATION TECHNOLOGY #2 : VIRTUAL REALITY

The Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical.

There are many more uses of Virtual Reality than first realised which range from academic research through to engineering, design, business, the arts and entertainment. But irrespective of the use, virtual reality produces a set of data which is then used to develop new models, training methods, communication and interaction.


DIGITAL STRATEGIES #3 : MAKERPLACE

A maker place is a community center that provided a technology, manufacturing equipment and educational opportunities to the public. It is about exploring and discovering new ideas. Such as creating and building. It is also about try something new. Most of this is sharing them with other.




DIGITAL STRATEGIES #2 : BYOD


BYOD is the short form of bring your own device. It is the increasing trend toward employee-owned devices within a business. Smartphones are the most common example but employees also take their own tablets, laptops and USB drives into the class. So that, the device is using for access information that we need.


CONCLUSION

From this module, I have learned about classroom technology tools and trends. In this 21st century, I came to know about all of the benefits of each technology where it brings lots of advantages for everyone. we have a lot of technologies that can help us in education such as computer. The useful technologies can help us to have a better teaching and learning process. Besides, a teacher must knows how to implement the technology in their class as a helper.
I spend a a lot of time to complete this module because I need to watch the videos first before answer the quiz. Through the videos, I able to understand how to use or apply the technology in the classroom for the process of teaching and learning in future.
It is very useful for me to understand the technology that I can use in the future as a teacher. This activity also make me excited to learn about technology in education. For an example, like what I learn from the video the interactive whiteboard can help an educator to easily use it in the class. It is because the teacher no need to using chalk in the class and the students can use their smartphone to access to what their teachers are teaching in the front of the classroom. The, the teachers also can send the copies of the subject that they learnt on that day to the students via various of technology such as using smartphone.
As a learner, this module makes me realized that technology is very useful in education as a tools for gain knowledge and new experiences. The technology also will help in teaching and learning process in this 21st century. So that, it is make us know the technology is useful and need to provides in process of teaching and learning

classroom technology

INTRODUCTION Technology is a rapidly changing tool in the latest world using tablets, cell phones, and other devices often not dated w...